Early Milestones
Time: 2011
Place: Los Angeles, California, U.S.
Details: By 2011 players were starting an average of ten games of League of Legends every second with 15 million registered players to the servers according to Riot. Other important milestones included over one million games of LoL being played every day, with 1.4 million players logging daily to spend 3.7 million cumulative hours. The heavy player count, especially on days the game was being patched, led to server instability. Brandon Beck stated in an interview that server stability was one of their "key priorities" as the game grew faster than anticipated were working to improve the player experience.
Best-effort ordering. Some events may appear out of order since many are only known to the year, but they are usually around the same period.
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