Facebook Itegration
Time: Mar, 2016
Place: California, United States
Details: Upon the acquisition of Oculus by Facebook Inc., Luckey "guaranteed" that "you won't need to log into your Facebook account every time you wanna use the Oculus Rift." Under its ownership, Oculus has been promoted as a brand of Facebook rather than an independent entity and has increasingly integrated Facebook platforms into Oculus products. Support for optional Facebook integration was added to Gear VR in March 2016, with a focus on integration with the social network, and integrations with features such as Facebook Video and social games.
Best-effort ordering. Some events may appear out of order since many are only known to the year, but they are usually around the same period.
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